Witcher 3 NPCs Dropped Babies Due to Fear Mechanic Glitch
A focus on realistic environments led to a bizarre issue where female NPCs would drop their babies when frightened by the player, according to CD Projekt Red quest designer Philipp Weber

The Witcher 3 developers accidentally created a glitch where female NPCs would drop their babies when frightened by the player, due to a focus on realistic environments and NPC behaviors. This issue arose during the game's development, as the team worked to create immersive and believable interactions between the player and non-playable characters.
The developers wanted to give NPCs authentic behaviors to increase immersion and reward players for exploring the game world. To achieve this, they implemented fear reactions for NPCs, which would cause them to drop what they were doing and run away when frightened. However, this mechanic had an unintended consequence: female NPCs would drop their babies when frightened, as the fear reaction would cause them to release whatever they were holding, including their babies.
CD Projekt Red quest designer Philipp Weber discussed the issue in an interview with Edge Magazine, explaining that the team was focused on creating a believable world, but ended up causing chaos instead. The developers had given NPCs their own schedules and activities, making the world feel more lively, but the fear reaction mechanic was not fully thought through.
The issue with NPCs dropping babies persisted for a few weeks during the game's development, before the team was able to address the problem. The glitch was a result of the developers' commitment to realism, which led to some unexpected and humorous problems during development.
## Why it matters The Witcher 3's focus on realistic environments and NPC behaviors was a key factor in its success, but it also led to some unintended consequences, such as the glitch with female NPCs dropping their babies. The game's developers had to balance their desire for realism with the need to create a cohesive and immersive gaming experience. The fact that the team was able to identify and address the issue before the game's release is a testament to their attention to detail and commitment to quality.
The glitch may have been humorous, but it also highlights the challenges of creating complex and realistic game worlds. As games become more sophisticated and immersive, developers must consider the potential consequences of their design choices and ensure that they do not detract from the player's experience. In the case of The Witcher 3, the developers' commitment to realism paid off, but it also required careful attention to detail to avoid glitches like the one with female NPCs dropping their babies.





