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Thu, 12 Nov, 2026Updated 04:46 pm IST
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Rainbow Six Goes Turn-Based

Rainbow Six Tactics game director Martial Potron says the XCOM-style turn-based genre felt like a 'natural fit' for the spin-off, citing the tactical DNA of the Rainbow Six series, with the game set to launch in 2027

Rainbow Six Goes Turn-Based
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Martial Potron, game director of Rainbow Six Tactics, has revealed that making the spin-off a turn-based tactics game felt like a 'natural fit'. According to Potron, the 'DNA' of the Rainbow Six series is tactical, despite being a first-person shooter.

The development team at Ubisoft Paris has experience with tactical turn-based games, including Mario + Rabbids, which helped inform their decision to make Rainbow Six Tactics a turn-based game. However, they still had to convince Ubisoft and the Rainbow Six team to make the game turn-based.

Rainbow Six Tactics is set to launch in 2027 for PC, PS5, Xbox Series X, and Xbox Series S. The game will be a turn-based tactics game in the same vein as XCOM, marking a departure from the series' traditional first-person style.

## What changed The decision to make Rainbow Six Tactics a turn-based game was not taken lightly. Potron explained that when designing video games, you always imagine the 'what-ifs' of whatever project you're working on, and the idea of making a tactical Rainbow Six game 'was so natural'.

## Why it matters The move to a turn-based format could attract a new audience to the Rainbow Six series, while still retaining the tactical elements that fans of the series have come to expect. With the game's launch set for 2027, fans will have to wait and see how the new format is received.

The tactical DNA of the Rainbow Six series is evident in its gameplay, with players having to find the best line of sight, cover, and targets, while also taking care of their operators and using destruction to their advantage. By making the game turn-based, the development team is able to focus more on the strategic elements of the game, rather than the fast-paced action of the first-person shooter format.

Sources

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